Yan Xu
Hi, I’m Yan! I’m highly skilled 3D / VFX Artist blending technical precision with a refined artistic eye for cinematic detail.
As an artist who thrives on pushing the boundaries of skillsets, my work including VFX production for films and television series, CG design for immersive experiences, and Motion Design.
My creative process is driven by a desire to craft images that are both visually stunning and surprising, underpinned by a strong narrative.
Service
| 3D Artist | CGI Visual Designer | VFX Generalist | | Modeler | Texture | Look Development | Lighting and Rendering | |CG Environment | Vehicle | HardSurface | Digit Double | Creature |
Category: Immersive Experiance
Client: Wynn Macau
Studio: Illuminarium Experiance
Title: “SPACE - A Journey To The Moon & Beyond”
Role: CG Artist
Official Project Page: https://www.wynnresortsmacau.com/zh-hk/wynn-palace/whats-on/illuminarium
Video Showcase: https://vimeo.com/1151457611?fl=pl&fe=sh
Developed by Illuminarium Experiences and exhibited at Wynn Palace Macau, this project is a large-scale immersive attraction using 4K projection. I was responsible for ensuring the digital assets met the high-fidelity standards required for this luxury venue.
Key Responsibilities
● Hero Assets: Created photorealistic PBR materials for hero assets such as Chang’e 5 Lander & Orbiter. Optimized texture resolution to maintain crisp details on wall-sized projections.
● Environment LookDev: Collaborated closely with the Lighting team to define the visual mood. I created procedural shader networks to ensure material responses (specularity, roughness) interacted correctly with dynamic lighting setups, achieving a cohesive cinematic look.
Category: Commercial
Client: PIXACO
Role: CG Artist, including Model, Texture, Look Deveopment, Animation and Lighting
Official Project Page:
https://www.amazon.ca/Endoscope-Inspection-Adjustable-Borescope-Devices/dp/B0D5QF1637
I was responsible for all CGI related aspect, focusing on precise hard-surface
modeling and photorealistic texturing. Working directly with the director, I
translated creative visions into final renders through a quick iterative process,
consistently meeting tight production deadlines.
Category: KRAVE in-house project
Concept - Ford GT
Role: CG Artist, including Model, Texture, Look Deveopment, Animation and Lighting
KRAVE in-house project demonstrating the cgi workflow from concept
development to visual realization, showcasing skills in hard-surface
vehicle modeling, photorealistic shading and rendering.
Category: Personal Project
Role: CG Artist
Personal Project demonstrating the digit double workflow.