yan_profile

Yan Xu

Hi, I’m Yan! I’m highly skilled 3D / VFX Artist blending technical precision with a refined artistic  eye for cinematic detail. 

As an artist who thrives on pushing the boundaries of skillsets, my work  including VFX production for films and television series, CG design for  immersive experiences, and Motion Design.  

My creative process is driven by a desire to craft images that are both visually  stunning and surprising, underpinned by a strong narrative.

Service 

| 3D Artist | CGI Visual Designer | VFX Generalist | | Modeler | Texture | Look Development | Lighting and Rendering | |CG Environment | Vehicle | HardSurface | Digit Double | Creature |


Category: Immersive Experiance 

Client: Wynn Macau 

Studio: Illuminarium Experiance 

Title: “SPACE - A Journey To The Moon & Beyond” 

Role: CG Artist 

Official Project Page: https://www.wynnresortsmacau.com/zh-hk/wynn-palace/whats-on/illuminarium 

Video Showcase: https://vimeo.com/1151457611?fl=pl&fe=sh 

Developed by Illuminarium Experiences and exhibited at Wynn Palace Macau, this project is a large-scale immersive attraction using 4K projection. I was responsible for ensuring the digital assets  met the high-fidelity standards required for this luxury venue.  

Key Responsibilities  

● Hero Assets: Created photorealistic PBR materials for hero assets such as Chang’e 5 Lander & Orbiter. Optimized texture resolution to maintain crisp details on wall-sized projections.  

● Environment LookDev: Collaborated closely with the Lighting team to define the visual mood. I created procedural shader networks to ensure material responses (specularity, roughness)  interacted correctly with dynamic lighting setups, achieving a cohesive cinematic look.


Category: Commercial 

Client: PIXACO 

Role: CG Artist, including Model, Texture, Look Deveopment, Animation and Lighting 

Official Project Page:  

https://www.amazon.ca/Endoscope-Inspection-Adjustable-Borescope-Devices/dp/B0D5QF1637 

I was responsible for all CGI related aspect, focusing on precise hard-surface  

modeling and photorealistic texturing. Working directly with the director, I  

translated creative visions into final renders through a quick iterative process,  

consistently meeting tight production deadlines.

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Category: KRAVE in-house project

Concept - Ford GT

Role: CG Artist, including Model, Texture, Look Deveopment, Animation and Lighting 

KRAVE in-house project demonstrating the cgi workflow from concept  

development to visual realization, showcasing skills in hard-surface  

vehicle modeling, photorealistic shading and rendering.


Category: Personal Project 

Role: CG Artist 

Personal Project demonstrating the digit double workflow.